Store Pricing: Gem Packs, Bonuses and Value per Dollar
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Lessons in this course
- Faucets vs Sinks: Daily Currency Flow and InflationFree
- XP Curves: Exponential vs Polynomial Levels (with a Chart) Pro
- Drop Rates, Expected Attempts and Pity Timers Pro
- Gacha and Collections: Expected Pulls to Complete a Set Pro
- Crafting Cost Trees: Rolling Up Materials and Fees Pro
- Store Pricing: Gem Packs, Bonuses and Value per Dollar Pro
- Player Segments: Revenue Share, ARPPU and ARPDAU Pro
- Balancing a Reward Table to a Target Time-to-Level Pro