Tabellab
IT & Tech Intermediate

Game Economy Design: Faucets & Sinks, Drop Rates, Progression Curves & Monetisation

Model the economy of a fictional mobile RPG: currency faucets and sinks and inflation, exponential vs polynomial XP curves with a chart, drop rates and pity timers, completing a gacha collection, crafting cost trees, gem-pack pricing, player segments with ARPPU and ARPDAU and a reward table balanced to a target time-to-level: 8 graded labs with synthetic data and a responsible-design view.

8 lessons 8 labs 2 h Certificate

The first lesson is free โ€” no account needed.

About this course

A game economy design course that models the economy of one fictional mobile RPG, Cindervale Tactics, in a spreadsheet, for game and economy designers, live-ops and product managers, game analysts and game design students. You add up the gold faucets and sinks per player per day and see how fast a pile inflates, build exponential and polynomial XP curves and find a player's level from total XP, calculate expected attempts, the chance of at least one drop and the effect of a pity timer, work out the expected pulls to complete a 12-hero gacha banner and its real-money cost, roll up a three-level crafting tree, compare gem packs by value per dollar, measure revenue share, ARPPU and ARPDAU by player segment, and balance a reward table to a target time-to-level. Synthetic data, with a responsible-design view on spending and odds disclosure. Not gambling advice. The first lab is free.

Lessons

  1. Faucets vs Sinks: Daily Currency Flow and InflationLab14 minFree
  2. XP Curves: Exponential vs Polynomial Levels (with a Chart)Lab16 min Pro
  3. Drop Rates, Expected Attempts and Pity TimersLab15 min Pro
  4. Gacha and Collections: Expected Pulls to Complete a SetLab15 min Pro
  5. Crafting Cost Trees: Rolling Up Materials and FeesLab14 min Pro
  6. Store Pricing: Gem Packs, Bonuses and Value per DollarLab14 min Pro
  7. Player Segments: Revenue Share, ARPPU and ARPDAULab15 min Pro
  8. Balancing a Reward Table to a Target Time-to-LevelLab15 min Pro