Animation Production Budgets: Frames & Shot Lists, Artist Days per Second, Render Time & Farm Costs, Schedules and Cost per Finished Minute
Plan an animation project from shot list to final frames. You will break a script into shots and frames, estimate artist days per second for each stage, compute render hours and farm costs, build a schedule with dependencies and track cost per finished minute, all with fictional studios and every cell checked as you go.
One-time payment · lifetime access · lessons, labs, exam and certificate included · no subscription.
About this course
In this course you plan a fictional animated short film from the shot list to the final budget in a spreadsheet. You convert frames into seconds and timecode, look up fictional throughput rates by stage and complexity and turn every shot into artist-weeks. You size the team for a deadline with CEILING, calculate render node-hours with passes and a re-render allowance, and compare the own render farm with rented capacity. You chain the stages with WORKDAY, price labour, render and software seats with contingency, work out the cost per finished minute and track progress, the estimate at completion and a status chart.
Lessons
- The Shot List: Frames, Seconds, Timecode & the Finished Runtime Pro
- Production Stages: Seconds per Artist-Week by Complexity, Weeks per Shot & Days per Second Pro
- Team Plan: Team Size for a Deadline, Productive Time & Weekly Throughput Pro
- Render Time: Minutes per Frame, Passes, Node-Hours & a Re-Render Allowance Pro
- The Render Farm: Own Nodes vs Rented Capacity & the Cheapest Mix for a Deadline Pro
- The Schedule: Stage Dates with WORKDAY, Dependencies, the Bottleneck & Slack Pro
- The Budget: Labour, Render, Software Seats, Contingency & Cost per Finished Minute Pro
- Capstone: Production Tracker – Shots by Status, % Complete vs Plan, Estimate at Completion & a Chart Pro