Tabellab
IT & Tech Intermediate

Ad-Funded Apps & Games: Impressions per User, Fill Rate, eCPM, Rewarded Video & Hybrid ARPDAU

Work out what ads really earn in an app: impressions per user, fill rate, eCPM by format and country, rewarded video and the hybrid ads-plus-purchases model, with every cell checked as you go.

8 lessons 8 labs 2.2 h Certificate

One-time payment · lifetime access · lessons, labs, exam and certificate included · no subscription.

About this course

This course turns ad monetisation of a fictional mobile puzzle game into spreadsheet work you can check. You count impressions per daily user from sessions, ad opportunities, show rates and frequency caps, look up fill rate and eCPM by market tier and turn ad requests into revenue. You compare banner, interstitial, rewarded and native formats with a weighted blended eCPM, follow requests down a simplified waterfall to fill rate and revenue per 1,000 requests, weigh interstitial frequency against retention, value rewarded videos, combine ads and purchases into hybrid ARPDAU with a remove-ads break-even price and build a revenue dashboard.

Lessons

  1. Impressions per Daily User: Sessions, Ad Opportunities, Show Rate & CapsLab15 min Pro
  2. Fill Rate & eCPM by Market: Revenue = Impressions × eCPM ÷ 1,000Lab16 min Pro
  3. Banner, Interstitial, Rewarded: Blended eCPM and Revenue MixLab15 min Pro
  4. A Simplified Waterfall: Floor Prices, Fill per Tier and the Blended ResultLab17 min Pro
  5. Ads vs Retention: Interstitial Frequency and Lifetime Ad RevenueLab17 min Pro
  6. Rewarded Video: Views, Completion and What a Reward Is WorthLab16 min Pro
  7. Hybrid ARPDAU: Ads + In-App Purchases and the Remove-Ads PriceLab17 min Pro
  8. The Ad Revenue Dashboard: Totals by Format and Month, Payout Dates & the ChartLab18 min Pro